Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86. If it doesn't exist, create one. Check out this awesome addon by OmegaKingMods, adding new building blocks to the game! F or Enter Vehicle - Open the object spawning menu. Set to 0 for them to never regenerate. If you don't want to run scripts, you can tick it off in the Settings submenu. Note that when loading maps, they stack, so use New Map to clean any objects. Default is Companion they will act like they did in previous versions.
After you are satisfied with the changes that you made, you can save your map in different formats before loading it. To disable this feature, change the draw distance to 245 props and do not go over this limit. When you selected a certain object and you want to move it down or up, or perhaps you want to rotate the object, hitting the Q and E is the right way to do it. Meaning, as far as i can see is this a asset spawn tool and not a real editor. Del - Delete an object while looking at it.
Translation The mod is available in many languages. It can also be used when rotating a particular object. Right click, then choose create new folder. Control - While having an object selected, switch from moving to rotating. Press P for peds, and V for vehicles. P is for ped spawning and the V for vehicle spawning. Rename the New Folder to Directory.
It won't autosave if you just loaded a map. The more props you spawn, the worse performance you will get. Experiment with this by placing the ped at the beach, near benches, etc. The F key can be used to open the menu intended to spawn objects. Or is it also possible to build complete streets, open fields and rocks with it. F or Controller Y - Open the object spawning menu. Now you can freely rotate entities in all axis.
Other functions are somehow pretty obvious; the left click is for observing an object, right-click is used to move the object while observing it and the mouse wheel can be used to rotate the object. These maps will save with you when you save your current map, so before creating a map, use New Map Installation 1. C or Look Behind - Copy an object while looking at it or having it selected. This can be disabled in Settings. The scenario doesn't need to be playing for it to be saved.
See the Community Races mod for reference. Mouse Right Click - Move an object with the mouse while looking at it. Press G by default to spawn them in. V or Change View - Open the vehicle spawning menu. Apart from that you will need an updated ObjectList. Control or L3 - While having an object selected, switch from moving to rotating.
Mouse Left Click - Select an object while looking at it. Controls The control of this Map editor is something you need to be familiar with in order to design the world freely and easily. Basically, the creator is comparing it with the editor of San Andreas, so in case you have an experience in using that type of mod, you will basically get the idea behind this mod. Change it in settings -- Fixed C format yet again. You're encouraged to translate map editor and upload your file on this website! You can find it in the Settings submenu.
You also can change the interval time in settings, default is 5 minutes. Screenshots: In terms of the spawning Menu, there are different controls that you can use to spawn. Yellow for moving and red for rotating. Note that these scripts don't have access to your filesystem, so they should be safe. This can help your framerate, or you can extend it to remove pop-ins. Really great tool you made here, will give fun to a lot of people. If you know one of these languages, you can help translating the mod! P or Pause - Open the ped spawning menu.
The ped will find something to do. The arrow above the object will switch colors. Mouse Wheel - Rotate an object while having it snapped to your cursor. Still, I do wonder if this will be used by level designers. Thanks jedijosh920 for saving my ass.
Press enter when you have it selected. Download the latest ScriptHookV for this to work. This Map editor has allowed the players to create some dimension in a place that gets too redundant. . You can also get a preview of the object that you spawned.