More crates allow for maximum profitability and more time to allow technicians to work unsupervised. Nightclub Earnings Organized in table form with added information, because sometimes it's confusing to read a big block of text. It also enables you to turn your businesses into a source of passive income, as with technicians filling up your warehouse all you are left with having to actually do is sell. Your Nightclub is exposed to raid only if you spend those hours without doing anything related to the game missions. The club life Above: Samuel and Joe dancing in the former's club.
You also get the chance to meet The Ballad of Gay Tony's Tony Prince again and to a lesser extent, Lazlow. Nightclub Name - From here you get choices to change the name of your Nightclub, Omega is free and there are 8 more with a different cost. The most you can pay for one total is. Nightclub Warehouses allow players to accrue, store and sell a variety of additional goods in a single location for additional profit. And hey, they also look great fully armored.
If you are able to win this you can get some extra stock for your warehouse. After Hours features the return of two fan-favorite characters, Tony Prince and Lazlow, alongside a huge wealth of new content including seven new vehicles, a new Nightclub venue and warehouse, Business Battles game mode and the chance to consolidate your businesses into a single location. You might be stuck on which one to actually buy, well, we have you covered on that front too. Posts with low effort titles will be removed. You will get some default vehicles by default in the Nightclub.
This takes the form of several mission types, none of which I enjoyed all that much, and each of which pay little. But I must admit: I'm really digging After Hours' music. Opinion questions should be tagged as Discussion. Don't expect to climb mountains with it. This is everything I can confirm at the moment.
Appendix All the wonderful sources I got information off of to make this. More interesting is gatecrashing other people's promotion missions, which can also affect your club's popularity. Another way to speed up these production times is by completing Business Battle activities that net you free product which is added to the nightclub warehouse. You will need to collect that money personally from your safe in the club. Not only does the nightclub warehouse allow for the convenience of managing your businesses from one place, but it also changes how you go about it. Dancing in After Hours is most realistic, and most fun, when dialled down.
This place was actually in pristine condition until we paid some drifters to live in it for a couple months, now it has all the character it needs and then some. Best logistical time to gain 360 crates: 66. Joe: Yeah, I was a little underwhelmed when we poked around a rando's venue, only to find the layout was the same as both of our own—each located elsewhere. Filling up everything doesn't make a whole lot of sense, especially since you'll have to revisit the club, delegate technicians, and run weed and forgery which are not worth the effort. It might make sense to fulfill special orders where possible, I don't have the bonus numbers from those right now. Edit: — I have tried unassigning all technicians, quitting with a save, restarting the game, and reassigning the technicians. They cost from ~150k to ~300k to get.
Stock floors provide the ability to hold more crates. I don't have exact production times atm, but naturally cocaine produces more slowly as it is worth more 1 unit in the time it takes to get 3 counterfeit cash. Can anyone else confirm the production on these two? Depending on the amount of items you are selling the vehicle will change. Terrorbyte I felt like this yet unreleased vehicle deserves a paragraph for itself since it has plenty of features. Nightclub Popularity Your nightclub has a popularity meter. I can't do religious or political conversations because I get panic attacks really bad and those being em on real fast.
There will also be several different styles and other cosmetic features of your nightclub that you may wish to splurge on - all completely optional. You're tasked with smashing up the cars of rival developers, playing loud music from a promo blimp over busy venues, picking up patrons to come back to the club, putting up posters and dropping flyers from the sky. Once all that is done you just need to make a few final decisions such as entrance fees and restricted access areas and your club will be open for business. This is of course an approximate. Provides you with a starting place for after hours operations. Affiliate Disclosures: some link on this site are affiliate links. Numbers shown below are for maxed storage.
Your nightclub starts successful—and you have to grind promotion missions to stop its popularity bar from dropping. After Hours brings so much to the table that diving into it might be a tad intimidating at first - we're here to make it more welcoming. As you can see, there is quite a few nightclubs to choose from. One unfortunate mechanic I can confirm is that the special sales change, so if you're close to filling one it might be a different set of sales available next time you check. Fourthly, you can launch all kinds of resupply missions from it. You can add max 5 technicians which is one per type of goods.