With the nerf to grav weaponry this isn't as bad as it used to be. He also comes with smoke launchers which could come in handy. A Leviathan with 2x Bombards costs 275, while 2x Lances costs 325, which means that against a Land Raider, the Lances are only better inside melta range. How are rune priest doing now? Buffing the 4+ armour save with cover would make them surprisingly durable on their trip up the table. However, all codexes prior editions of Warhammer 40,000 are still valid in the current edition, unless a later version has replaced it. With the changes to morale in this edition, smaller squads are better.
Yet with his Wolves soaking up damage, he draws level with Logan Grimnar. When they die, on a 4+ they get to shoot twice since they didn't move in your opponent's movement phase. They did very well and I was happy with them so I will be taking them again. Its other default weapons don't seem that threatening at first, however. Their sergeant is inexplicably incompetent, and has to drop both his pistol and his bolter in order to carry a special weapon, but it can be a good excuse to give him something nice. Seriously, go look up a picture of this thing. Nevertheless, I'm generally pretty happy about things.
On the other hand, that does mean you can be a very good distraction if you force an enemy flyer into melee. Built around a character probably a Wolf Lord with wulfenstone and saga of the wolfkin, along with Arjac Rockfist and 3 units of Wolfguard. However, he does make a decent meat shield for your own Forge World Dreadnoughts, or Bjorn. Note that unlike other Start Collecting! He soaks a decent amount of firepower with a 4++ invulnerable on 12 wounds and has a man-sized fight phase. Can also be equipped with sponsons like a predator and pintlemounted options including heavy bolters, or a multi-melta. If you are ever left with a Wolf Guard attached to a squad, but no squad, this is a great stratagem to keep in your back pocket and turn what was once a single Marine with a Thunderhammer into something quite annoying, particularly if they were attached to a Troops unit and gain objective secured.
For a more aggressively inclined Proteus, you can take the Heavy Armor instead to give it a 5+ invulnerable save, though it too reduces the Proteus' transport capacity. It might be a little more useful if you play Cities of Death a lot, but otherwise you'll probably be better off with Long Fangs who can usually do its job far better anyway. If your opponent is charging, they are just going to choose whatever unit charged your warlord so they can hit it before you can make use of the trait. A vocal minority consider Wolves worse than the Ultramarines. Okay, maybe I blew the point, but Drop Pods and Space Wolves are a classic combo. Most build-a-bear Wolf Lords will have reliable rerolls so this is redundant.
Pick a Rune Priest in the formation at start of psychic phase, and if he tries to cast this power it ups the shots by D6 for every other Pskyer of this formation in the battle field. Resilient, Fast, Strong, and he's not even the most expensive Wolf Lord! Our Index list is better than many although not on the level with the new Codex releases but at least we are still playable, even if not top tier. Now the player who fired the gun has to roll damage, as the damage profile for a Lascannon is D6. While it can be built to be a veritable battle tank in its own right, it is a heavy point sink and requires support to get the most out of its statline. Put some characters on Thunderwolves, add a screen of Fenrisian Wolves and supplement it with Thunderwolf Cavalry, and all of a sudden, you've got an army that is fast, tough and hits like a freight train. Overall a solid upgrade that lets them do terrible damage to both vehicles and monsters. In a short time, you will need armor support.
Saying that, there is always those times you roll low in a sticky situation. Just stick with power armor boys. As of the 2018 Chapter approved not only can they take Power Swords but also Power Fists. B's which tend to do a little damage even while taking snap shots. This will give them +3 attacks on the charge.
That's a 55 Str 4 attacks assuming no models die in Overwatch on the charge. Just being a gruff and experienced commander does not remake your physiology or cause you to grow in size- it makes you more able to shrug off damage, which is what wounds are for. He can even take a retinue of 2 Fenrisian Wolves to help him out. A fun twist on the Imperial Soup theme for the Space Wolves would be to bust out those old Leman Russ battle tanks! I will reserve my opinion on the Sagas overall until we see the codex — I am concerned it will take too much effort to get the aura ability of the saga off to be of much consideration and will simply be a nice benefit after the fact. Make wolf scouts useful again. But whatever you do, take the multi-melta.
It's also possible to use it in this manner to screen Grey Hunters, but their Rhinos usually tend to be blown up before or shortly after they reach rapid fire range. I think an army like this is actually pretty viable in this edition. On launch they were replaced with Indexes to provide compatible rules. The Trade-off being that if they shoot with this profile, they take 3 mortal wounds on each rolls of 1. Individual Index books became obsolete when all the relevant codexes were published. I expect our codex to roll out when we get 40k Leman Russ as a returning primarch.
Troops: Grey Hunters or Blood Claws and how should they be modeled? I would really like to be able to field some termies for a change, it's been a long time since I've put them on a table. Expect to see loads of these spamming the table tops, raping high armour vehicles and fucking up squads with multi-wound models, all for 35 points less than a Land Raider. Choose one Dark Angels Infantry model and one Space Wolves Infantry model, and roll 1D6 for each, individually. That makes for up to 11 spanking Lone Wolves! But if you camp it behind a ruin that's somewhat central, flying units and other assets fighting in the vicinity all become viable options for the servo-skull hub. Has access to a special psychic discipline focusing on stealth, of which he knows two and can cast two. Fortunately, the effect of Hunters Unleashed cancels the hit penalty, so your fists will hit much more often.